AWE 2016 Keynote:

1965-2016

03

JUN
2016

For fifty years we’ve been trapped in two dimensions, with flat input devices like the mouse, trackpad and touchscreen as our only windows into the digital world. But as Augmented Reality brings both work and play into 3D space, a serious challenge is emerging: how will we interact with such immersive technology? Meta CEO Meron Gribetz explains in his keynote at Augmented World Expo (AWE) how neuroscience is helping us build a truly natural operating environment for navigating the future of computing.

Watch Meron Gribetz demonstrate Meta 2’s progress with hand tracking developed on stage using Meta’s neuro-interface guidelines (which he discussed during a TED Talk in March). The fundamental points of the guidelines are about using your hands naturally to pick up objects more seamlessly.

Meta has a team of neuroscientists in its offices and Meron has made it clear that the Meta 2 has been designed with the brain at the forefront. In his talk, simply titled ‘1965-2016,’ he discussed how flat input devices like the mouse, trackpad, and touchscreen have been our main form of interaction with digital interfaces.

In his Keynote at AWE, he promises that in spring 2017, no one in the Meta office will be tied down to a normal computer setup or tethered to a mouse: “We won’t need to use input devices anymore. We’re transcending them.”